It’s good to be back. Hope you all had a great Holiday season; I know I did. I got married to an amazing woman, moved, and celebrated Christmas and New Years all within the span of a couple of months. But now it’s time to hit the ground running and I’ve been working on scripting menu’s and UI scenes with Scaleform and Flash.
I must admit that when UDK first switched from UI scenes to Scaleform using Actionscript 2.0 I was kind of peeved. Because I had just gotten a really good grasp on UI scenes and the game level I was working on at the time utilized UI scenes. On top of that I hadn’t touched flash in a while and didn’t feel totally comfortable using it to script out a menu or UI Scene. If there’s one lesson I’ve learned the hard way it’s not to let the big changes psyche you out. Hit it hard as soon as possible and 99% of the time you’ll find that with a little leg-work you’ll like the new feature even better. At the very least learn it even if you don’t end up using it.
It pays off big in the end. And if you’re serious about being a game developer you’ve gotta keep on top of the updates or you’ll soon find yourself behind everyone else. It’s fun though to keep up on the latest features and most of the time it helps your workflow anyways once you jump the hurdle. All that being said there’s a few tutorial videos that helped me get the initial steps down with making a menu (and alternatively with the same concepts a UI scene). I’ve embedded the videos below for anyone looking to learn more about it. I’ll be posting some progress of mine as I get further along. A big thanks to Vox House Studios!