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		<title>Kitaru is on Kickstarter!! Updates</title>
		<link>http://paperarchitectblog.com/2012/05/22/kitaru-is-on-kickstarter-updates/</link>
		<comments>http://paperarchitectblog.com/2012/05/22/kitaru-is-on-kickstarter-updates/#comments</comments>
		<pubDate>Tue, 22 May 2012 15:14:34 +0000</pubDate>
		<dc:creator>ThePaperArchitect</dc:creator>
				<category><![CDATA[1]]></category>
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		<category><![CDATA[Kitaru]]></category>
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		<category><![CDATA[News]]></category>
		<category><![CDATA[Arizona]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Funding]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Kickstarter]]></category>
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		<category><![CDATA[Role Playing]]></category>
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		<description><![CDATA[Development on Kitaru is going full force and we&#8217;re only 12 days away from completing our Kickstarter campaign. For anyone who has already pledged we thank you from the bottom of our hearts and please continue to help us spread the word as we close in on the deadline for the campaign! Here are some [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paperarchitectblog.com&#038;blog=10711749&#038;post=785&#038;subd=thepaperarchitect&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>The Latest Swashbuckle</title>
		<link>http://paperarchitectblog.com/2012/03/30/774/</link>
		<comments>http://paperarchitectblog.com/2012/03/30/774/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 10:17:54 +0000</pubDate>
		<dc:creator>ThePaperArchitect</dc:creator>
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		<category><![CDATA[Art]]></category>
		<category><![CDATA[blogging]]></category>
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		<category><![CDATA[Kitaru]]></category>
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		<guid isPermaLink="false">http://paperarchitectblog.com/?p=774</guid>
		<description><![CDATA[I&#8217;m currently the Lead Gameplay Designer on the international dev team for the Kitaru mobile game with Aoineko Studios; we&#8217;re in very early pre-production of the game. I&#8217;m very excited to be working with a group of such talented and passionate people, and here are some video updates of what the team has been working on. Check out http://saph.kitaru.net/  and  @KitaruOfficial [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paperarchitectblog.com&#038;blog=10711749&#038;post=774&#038;subd=thepaperarchitect&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>UDK and Kismet Scripting with Scaleform and Flash &#8211; toasty goodness</title>
		<link>http://paperarchitectblog.com/2012/01/23/762/</link>
		<comments>http://paperarchitectblog.com/2012/01/23/762/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 20:08:31 +0000</pubDate>
		<dc:creator>ThePaperArchitect</dc:creator>
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		<category><![CDATA[Unreal Tournament]]></category>
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		<guid isPermaLink="false">http://paperarchitectblog.com/?p=762</guid>
		<description><![CDATA[It&#8217;s good to be back. Hope you all had a great Holiday season; I know I did. I got married to an amazing woman, moved, and celebrated Christmas and New Years all within the span of a couple of months. But now it&#8217;s time to hit the ground running and I&#8217;ve been working on scripting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paperarchitectblog.com&#038;blog=10711749&#038;post=762&#038;subd=thepaperarchitect&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>Fun With Psychology &#8211; Stockholm Syndrome</title>
		<link>http://paperarchitectblog.com/2011/11/18/fun-with-psychology-stockholm-syndrome/</link>
		<comments>http://paperarchitectblog.com/2011/11/18/fun-with-psychology-stockholm-syndrome/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 09:33:43 +0000</pubDate>
		<dc:creator>ThePaperArchitect</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[My Work]]></category>
		<category><![CDATA[Studies]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[theories]]></category>
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		<guid isPermaLink="false">http://paperarchitectblog.com/?p=752</guid>
		<description><![CDATA[Stockholm syndrome : dictionary.com definition noun Psychiatry . an emotional attachment to a captor formed by a hostage as a result of continuous stress, dependence, and a need to cooperate for survival. Origin: after an incident in Stockholm in 1973, during which a bank employee became romantically attached to a robber who held her hostage [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paperarchitectblog.com&#038;blog=10711749&#038;post=752&#038;subd=thepaperarchitect&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>Game Mechanics &#8211; Player Engagement and Punishment &#8211; Con Queso</title>
		<link>http://paperarchitectblog.com/2011/10/07/player-engagement-and-reaching-for-the-stick-con-queso/</link>
		<comments>http://paperarchitectblog.com/2011/10/07/player-engagement-and-reaching-for-the-stick-con-queso/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 13:02:45 +0000</pubDate>
		<dc:creator>ThePaperArchitect</dc:creator>
				<category><![CDATA[1]]></category>

		<guid isPermaLink="false">http://paperarchitectblog.com/?p=719</guid>
		<description><![CDATA[  PLAYER ENGAGEMENT &#8211; FILLING THE GLASS:  I had a revelation just recently that every simulated achievement or struggle within a game is a push and pull sequence. At it&#8217;s very foundation it&#8217;s the act of filling a glass or emptying a glass; then attaining more glasses to empty and fill once more. But the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=paperarchitectblog.com&#038;blog=10711749&#038;post=719&#038;subd=thepaperarchitect&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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